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- NetHack 3.0 -- Atari specific information
-
- *** NOTE: NetHack requires one megabyte of memory and 720K (i.e. double sided)
- floppy disks, or a hard disk.
-
- This is NetHack 3.0, patchlevel 3 (actually patchlevel 3+, since it includes
- a few patches that will be coming out in patchlevel 4). It was built using
- the GNU C Compiler version 1.35.
-
- To set it up on your system:
-
- (1) If you're not familiar with NetHack, read the file guideboo.k, which
- describes the game (actually, this is probably a good idea even if you *are*
- familiar with earlier versions of NetHack, since NetHack 3.0 is substantially
- different). You might also want to take a look at the "help" and "hh" files,
- which are the on-line help, and the manual page "nethack.man".
-
- (2) To install NetHack:
- (a) Hard disk users: make a directory and copy all the files to it.
- (b) Floppy users: probably the best setup is to put nethack.ttp on one
- disk, and all the other files on another. The second disk should then have
- enough room for levels, bones, and save files. If you have two drives,
- then nethack.ttp+support files could go on one disk, with a blank floppy
- for levels, bones, and save files in the other drive.
- Note that the "readme" files, "nethack.man", and "guideboo.k" are not
- necessary to the operation of the game, but all the other files are.
-
- (3) With a regular ASCII editor, change the file "nethack.cnf" to reflect
- the your setup. You can also set various options, such as your name,
- your dog or cat's name, etc. in this file. If you usually have a ramdisk
- set up, you can set the RAMDISK line to reflect this.
-
- (4) If you use a shell that allows environment variables, you can pass
- information to NetHack this way as well. The variable HACKDIR can be used
- to tell NetHack where its support files are, and the variable NETHACKOPTIONS
- can be used to pass options to it (just like the OPTIONS line in nethack.cnf).
-
- If you're having trouble getting it to work, make sure "nethack.cnf" is
- set up properly; this is crucial.
-
- (5) SOURCE CODE: the source code for this program has been widely distributed
- in the comp.sources.games Usenet newsgroup. There are many archive sites
- for this group, e.g. uunet.uu.net. Make sure you get (at least) the first
- 3 sets of patches. There are a few minor patches to the source that didn't
- make it in time for patch 3 (e.g. to make the HELP key to work on the ST).
- None of these make a real difference to the play of the game, and they'll
- be included in the fourth patch.
-
- Bugs can be reported either to nethack-bugs@linc.cis.upenn.edu or
- directly to me at ersmith@uwovax.uwo.ca.
-
- Eric R. Smith email:
- Dept. of Mathematics ERSMITH@uwovax.uwo.ca
- University of Western Ontario ERSMITH@uwovax.bitnet
- London, Ont. Canada N6A 5B7
- ph: (519) 661-3638
-
-